It has many more warships than the prequel from 22 anime series and 1 original warship design. Like the sequel after it there are also many more units from at least one unidentified anime series.
The second “G Gen” PSP game (Subtitled “World”), also on Wii, featured 34 anime series and many original mecha designs.
It has a few dozens of warships from 7 anime series. According to the game’s profile there are a total of 109 warships from 35 anime series and other unidentified series and several original designs.īy comparison, the first “G Gen” PSP game (Subtitled “SEED”) featured 22 anime series and several original mecha designs. There are also many more included units from at least one unidentified anime series including “MSV”. This game, which is the last of the three PSP games in the SD Gundam G Generation sub-franchise, features content from 35 different Mobile Suit Gundam/Gundam anime series and many original mecha unit designs. In this game, you control giant robots known as mobile suits and warships as you fight through scenarios based on events from the Mobile Suit Gundam anime series and manga, as well as a secondary narrative that ties together “Overworld” and its predecessor, “G Gen World”. Increases Awaken by 20 when at Super High tension.SD Gundam G Gen Overworld is a 2D strategy RPG that’s somewhat similar to Super Robot Wars and Fire Emblem in terms of gameplay. Increases Shooting, Melee, Reaction, and Defense by 5. Increases Melee, Shooting, and Awaken by 5 (Max 15). Increases MP gain of friendly pilots within Rolan/Laura's Master, Group, or Leader Area by 1 (Max 6). Increases Master, Group, or Leader Area by 1 (Max 6) when placed as Master, Captain, or Leader. Increases damage dealt by 10% when supporting another pilot with Category F. Reduces MP consumption of all weapons by 20%. Increases power of Awaken weapons 100 (Max 1200). Increases damage dealt by 20% when at Super High tension. Reduces the EN cost of all non-BEAM weapons by 5% (Max 30%). Increases Attack, Shooting, Melee, and Awaken by 5 (Max 15). When piloting a unit with Mobility of at least 28, increases Movement by 1. When fighting without support, increases damage dealt by 10%. Increases the power of Melee, BEAM, and Solid Round weapons by 100 (Max 1000). Effect is doubled if piloting a unit with a Berserker System (Nobel or Walter Gundam) or a unit equipped with a Berserker-type Option Part. Increases damage done by Melee and Hissatsu weapons by 5% (Max 15%). Increases the power of Hissatsu weapons by 1000 when at Super High tension. Increases the damage of Melee and Hissatsu weapons by 5% (Max 15%). Increases power of Melee and BEAM Melee weapons by 100 (Max 1000). Increases the range of all weapons by 1 (excluding Special weapons). Increases Space and Air terrain rating by one grade. Increases Attack, Defense, and Mobility by 2 (Max 12) Increases Defense and Mobility by 5 (Max 15). When piloting a unit of size M or smaller, increases Evasion rate by 4% (Max 15%).
Increases Attack and Melee by 4 (Max 15). Increases damage done by Beam weapons by 10% at Super High tension. Increases Attack and Mobility by 5 (Max 20) and the power of Awaken weapons by 500 when piloting Red-type units. When set as Leader, recovers the HP of teammates within Leader area by 5% each turn. Increases Awaken by 5 (Max 25) and damage of Awaken weapons by 5% (Max 20%) when at Super High tension. Increases Shooting, Melee, Reaction, and Defense by 5 when at Super High tension. Reduces EN cost by 5% (Max 30%) for all weapons except Hissatsu. Increases Awaken weapons damage by 100 (Max 1000). Increases damage dealt and reduces damage received by 20% when at Super High tension. Reduces MP consumption for all weapons by 20%. Increases Awaken by 30 when at Super High tension. Increases Evasion rate by 5% (Max 15%) if piloting a unit of size M or smaller. Increases Reaction and Mobility by 5 (Max 15). When piloting a unit of size XL or larger, increases Attack and Defense by 5 (Max 30).Īt the end of a battle, increase MP gain if your attack hits, enemy's MP decreases by 20 (Max 40). Increases damage dealt by 20% (Max 40%) when fighting against Gundam-type units. Recovers 1% (Max 20%) HP and EN every turn. Increases Attack, Defense, and Mobility by 2 (Max 12). Increases Accuracy and Critical rate by 8% (Max 20%) when fighting on land. Reduces MP consumption of Awaken weapons by 10 (Max 20).
Increases Attack and Mobility by 5 (Max 25) when piloting Red-type units. Reduces EN cost for Awaken weapons by 10% and increases Evasion when enemy attacks by 2% (Max 12%). Increases Awaken weapons damage by 100 (Max 1200). Increases Mobility and Attack by 5 (Max 25) when piloting Gundam-type units.